:orphan: .. _ZE_extension_srgb: ====================================== sRGB Extension ====================================== API ---- * Structures * :ref:`ze-srgb-ext-desc-t` sRGB ~~~~ Device capabilities may include native support for sRGB image formats. sRGB images may benefit from hardware acceleration on devices that include native support for sRGB. The following psuedo-code demonstrates a sequence for creating an sRGB image: .. parsed-literal:: // Specify single component FLOAT32 format :ref:`ze-image-format-t` format = { :ref:`ZE_IMAGE_FORMAT_LAYOUT_32 `\, :ref:`ZE_IMAGE_FORMAT_TYPE_FLOAT `\, :ref:`ZE_IMAGE_FORMAT_SWIZZLE_R `\, :ref:`ZE_IMAGE_FORMAT_SWIZZLE_0 `\, :ref:`ZE_IMAGE_FORMAT_SWIZZLE_0 `\, :ref:`ZE_IMAGE_FORMAT_SWIZZLE_1 ` }; // Specify sRGB image format :ref:`ze-srgb-ext-desc-t` isSRGB = { :ref:`ZE_STRUCTURE_TYPE_SRGB_EXT_DESC `\, nullptr, true }; :ref:`ze-image-desc-t` imageDesc = { :ref:`ZE_STRUCTURE_TYPE_IMAGE_DESC `\, &isSRGB, 0, // read-only :ref:`ZE_IMAGE_TYPE_2D `\, format, 128, 128, 0, 0, 0 }; ze_image_handle_t hImage; :ref:`zeImageCreate`\(hContext, hDevice, &imageDesc, &hImage); // upload contents from host pointer :ref:`zeCommandListAppendImageCopyFromMemory`\(hCommandList, hImage, nullptr, pImageData, nullptr, 0, nullptr); ...